Epic Games will pay a total of $520 million (€489 million) in a pair of settlements with the US Federal Trade Commission (FTC) over claims that the Fortnite developer illegally collected data on children and manipulated millions of players into making unintentional purchases.
The payouts mark the biggest win yet by regulators tackling so-called dark patterns in apps and games, which trick users and players into making decisions that benefit the company, often at the individual’s expense.
In two separate legal complaints, the FTC accused Epic of failing to obtain parental consent from Fortnite players under the age of 13, in breach of US child protection laws, and of a “counterintuitive, inconsistent and confusing” layout to its in-game store of virtual items that “led players to incur unwanted charges based on the press of a single button”.
“As our complaints note, Epic used privacy-invasive default settings and deceptive interfaces that tricked Fortnite users, including teenagers and children,” FTC chair Lina Khan said. “Protecting the public, and especially children, from online privacy invasions and dark patterns is a top priority for the commission.”
Wills without residuary clauses can see people inherit even if you didn’t want them to
Ireland should oppose EU proposals on regulatory protection for medicines
Negotiation is a fact of life, whether you are trying to buy a house, close a deal or squeeze a pay rise
AIB offloads risk and obesity drug boss calls on Ireland to step up to the plate
Epic did not admit wrongdoing as part of its settlements.
“We accepted this agreement because we want Epic to be at the forefront of consumer protection and provide the best experience for our players,” the company said. In a blog post, it suggested the issues on which it had been challenged by the FTC were shared by other game developers.
[ Apple vs Epic ruling is just one battle in an ongoing warOpens in new window ]
[ Epic vs Apple: what we learned from the trial that could change the iPhoneOpens in new window ]
“The old status quo for in-game commerce and privacy has changed, and many developer practices should be reconsidered,” Epic said.
“We share the underlying principles of fairness, transparency and privacy that the FTC enforces, and the practices referenced in the FTC’s complaints are not how Fortnite operates.”
Fortnite, launched in 2017, is one of the world’s most popular online multiplayer games, with more than 400 million players. The game is available to play for free, but players can use its in-game currency, V-Bucks, to buy virtual items, from outfits to accessories and weapons, to personalise their characters.
Epic was valued at almost $30 billion in a fundraising earlier this year led by Sony and the family investment group that owns most of Lego. It is working with Lego to develop an online world, or “metaverse”, for children and has also developed Fortnite-branded toys with companies such as Hasbro.
Tim Sweeney, Epic’s founder and chief executive, has been a leading critic of Apple’s App Store, and has sued the iPhone maker over its restrictions on alternative payment systems.
Alongside its settlement with the FTC, Epic made changes to its own payment systems, including requesting explicit consent from users to save their purchasing details and making it easier to obtain refunds. It has also recently changed how children can chat with other players in the game.
The FTC’s actions against Epic follow settlements with Apple and Google in 2014 over in-app purchases made by children.
Regulators around the world are working to strengthen protections for children’s safety online, in games as well as on social media. In the UK, the Online Safety Bill will require online platforms to take additional steps, such as verifying the age of their users, as part of efforts to prevent children from seeing harmful content. – Copyright The Financial Times Limited 2022